Professional Summary
Versatile software developer with a strong focus on C++, Java, and Android application development. Possesses a solid foundation in multimedia design and network implementation, with a knack for optimizing performance in demanding environments. Effective collaborator with exceptional communication skills and the ability to thrive under pressure.
Skills
* Proficient in C++ software development, specializing in low-latency applications and DSP solutions, employing modern C++ paradigms for efficient code design, including multithreading and object-oriented programming techniques for responsive software applications.
* Applied experience with audio and graphic libraries such as OpenGL, JUCE, FFMPEG, and Gstreamer / WebRTC for multimedia development with common GUI frameworks such as QT and FLTK.
* Proficient in numerous network protocols facilitating data exchange and connectivity in software applications.
* In-depth understanding of Windows and Linux architectures, along with design strategies for optimizing software performance. Versed with Powershell / Unix shell scripting and CMake.
Work History
Contract Software Engineer
April 2023 - February 2024, JungleAudio - Los Angeles, CA
Created and maintained proprietary VST software for boutique instrument startup on a contracted schedule in collaboration with foreign developers working on DSP and graphic solutions.
Wrote scalable Node.Js server to facilitate communication between React frontend and C++ backend.
Ported software to Mac, Windows, Linux, and web-based deployments.
Staff Software Engineer
September 2020 - December 2022, SWCA Environmental Consultants - Los Angeles, CA
Created and maintained cloud-based database infrastructure using Java, AWS, and SQL, ensuring high availability and performance for the team.
Developed original applications for Android devices to support field engineers, enhancing their productivity and data collection processes.
Provided technical support to employees remotely, resolving hardware and software issues efficiently.
Senior Audio Engineer
August 2018 to June 2023, Belmont Sound and Production - Los Angeles, CA
Collaborated with cinematographers, directors, and producers to deliver pristine and cinematic audio content for high profile clients such as Sony, Fox, HBO, DIOR, and PETA.
Managed wireless frequencies using VHF, UHF, and 2.4 GHz technologies to ensure optimal audio performance in diverse RF environments.
Managed and deployed multicast and unicast streams for both public consumption and set review adhering to AES67 protocol.
Senior Audio Engineer
November 2018 - September 2021, Garden Of Sound - Los Angeles, CA
Set up, maintained, and operated audio equipment to the highest quality standards, consistently meeting producer and client expectations.
Utilized ProTools, ISDN, and SourceConnect to mix and edit tracks both in-studio and remotely.
Recorded ADR sessions and synced sound to video, provided clear and concise direction to talent.
Projects
Cosmo388
C++, FLTK, Portaudio
A fully functional DAW designed to replicate the Tascam 388 reel-to-reel tape machine, providing 8 channels for recording and playback through convolution techniques. Demonstrates knowledge of filter design, convolution, and multithreading programming.
AuralEngine
OpenGL, Wwise SDK
An original game engine built with OpenGL and Wwise, inspired by the legendary worlds of Wolfenstein and Doom. Demonstrates expertise in 3D Math and Spatial Audio.
PhotoEditor
C++, FLTK
An application that empowers users to resize, crop, and manipulate the color of images in real time with an old-school GUI interface designed with FLTK.
Restaurant POS system
C++, QT
Designed to streamline restaurant operations, this application allows staff to document, organize, and print orders from customers. Demonstrates proficiency in OOP, Polymorphism, and UI development.
Education
Bachelor of Computer Science, September 2018
Portland State University - Portland, Oregon